Domains: Life, Light
Alignment: Chaotic Good
Symbol: A candle
Day of Worship: Monday noon

Goddess of beauty, love, life and agriculture. The boss of our pantheon and the most widely worshipped deity along the Sword Coast, particularly by the common people as “Mistress Sune”. Sune is a benevolent goddess known for her compassion for the trials of the common people and her sometimes impulsive interventions on behalf of those who earn her pity; however she also believes that people must learn from their mistakes and will mostly administer “tough love” to those she believes (not always correctly) have brought their downfall upon themselves.
Her Clergy spend their days in contemplation and communion with their goddess. When the mortal world gains their attention, they lead through right action and beneficent healing regardless of which side of a conflict their patient may be on.


Domains: Life, Light
Alignment: Lawful Good
Symbol: The rising sun
Day of Worship: Tuesday dawn

God of sunrise, hope and the home. Husband to Sune, and worshipped alongside her. While Sune is often seen as unpredictable, Lathander is a god of stability, offering solace and blessings to his faithful in times of trouble.
The clergy of Lathander cater for merchants and nobles in their services, but often collect alms from their congregation to give to the poor or to organise funds for widows and orphans.


Domain: Knowledge
Alignment: Neutral
Symbol: Ogham script
Day of Worship: Wednesday dawn

God of knowledge, secrets and mystery. Sometimes known as the “Formless God”. The most ancient and eldritch of gods alongside his brother, Kelemvor. A jealous god by nature, Oghma seeks – and largely achieves – to know everything. It is said that when someone takes a secret to their grave, Oghma claims their soul from Kelemvor to discover that secret – and if does not appease him, he will bind that soul to power one of his constructs. Oghma sees no need to share any of his knowledge, even amongst his heavenly allies.
The priests of Oghma tend to be somewhat detached from people, but will often trade in information, albeit at rates that strongly favour them.


Domain: Knowledge
Alignment: Lawful Neutral
Symbol: A half-gear
Day of Worship: Savras is acknowledged on Wednesday evenings as part of Oghma’s services

Goddess of divination, fate and logic. Some say that Savras is subservient to Oghma, others say she is an aspect of the Formless God: what is certain is that the two have a close working relationship. Savras seeks to ascertain future events before they can occur, but seldom acts upon her revelations – she does not prevent her clergy from doing so, however.
The clergy and her followers make incursions into the scientific and arcane as often as the theological trying to discern rules and patterns amongst events. They also do great deeds and attempt to become heroes so as to draw Savras’ attention.


Domain: Death
Alignment: Lawful Neutral
Symbol: A bullseye lantern
Day of Worship: Thursday twilight

God of death, the afterlife and judgement. Kelemvor is as old and alien as Oghma, though said to be more personable: although he is a god of death and judgement, Kelemvor is a comforting companion on the journey to the afterlife and a fair judge. Depicted in the form of a boatman, a skeletal reaper. Kelemvor does not tend to take an interest in the affairs of mortals but will act to preserve the sanctity of death.
The clergy of Kelemvor comfort the sick and dying, arrange funeral rites for the poor or alone and combat necromancy.


Domain: Nature
Alignment: Lawful Good
Symbol: A songbird
Day of Worship: Saturday morning

Goddess of forests, growth and wild places. Meileck is the sister of Hubbakuk and daughter of Eldath. Meileck is the de facto patron of the Emerald Enclave and devotes much of her influence to creating and protecting sacred spaces in the wilds: it is said that a tree touched by Meileck will grow bark as tough as iron to defy loggers, and poachers entering her territory will soon learn that even game has a sharp side. She constantly bickers with her family over the importance of conservation and permanence, to the extent that only Eldath can bring her and Hubbakuk together.
Her clergy often serve at sacred site scattered around the wild and act as liaisons for druids and rangers.


Domain: Tempest
Alignment: Chaotic Good
Symbol: A seagull
Day of Worship: Friday evening

God of the seas, floods and storms. Brother to Meileck and son of Eldath. Hubbakuk is the flood that destroys houses but also grows crops; the sea that claims boats but in exchange gives livelihoods. Although he often seems uncaring, Hubbakuk believes that change is essential for prosperity, and will do what he can to effect that change. He is not unkind however; most of what he destroys is property, not lives. He cares for his mother Eldath in her old age, and frequently clashes with Meileck.
Hubbakuk’s clergy are adventurous and isolationist with compassion for those who strive and no time at all for the complacent or lazy.


Domains: Nature, Tempest
Alignment: Neutral Good
Symbol: a heron
Day of Worship: Eldath is acknowledged between Friday night and Saturday morning as part of her children’s worship.

Goddess of rivers, ponds and waterfalls. Known as Grandmother Peace, she is mother to Meilecki and Hubbakuk, and oldest of the gods after Oghma and Kelemvor; however while they are ageless, Eldath shows her age: she walks with a stoop and the aid of a cane, and has divested much of her responsibilities to her children. It is uncertain how much of this senility is an act: she is known for changing disposition in the blink of an eye, and makes frequent use of her cane when getting a point across. She is the only force that can bring her squabbling children together, even in perilous times such as these.
Her clergy run workhouses and hostels for those down on their luck: they will take in anyone, but always demand something in return.

The Mask

Domain: Trickery
Alignment: Chaotic Neutral
Symbol: A black mask
Day of Worship: Every week Mask is worshipped on a different day. They steal the day of another god.

God of thieves, lies and jokes. Little is known about the Mask: not even the other gods know his origin. He is often known for childish tricks and amusements. He looks over those who make a living entertaining others. The Mask has a sharper edge however: he is the patron of many thieves, fraudsters and swindlers, though he is known to disapprove of unnecessary murder.
His clergy hold prayers once a week at irregular times; they are known for occasionally commandeering the congregations of other gods (the congregation usually play along, as the prayer rites of the Mask closely resemble a pantomime) or breaking into high security areas en masse.


Domain: War
Alignment: Neutral Good
Symbol: A hammer
Day of Worship: Sunday at dawn

God of leadership, justice and punishment. Tyr is widely worshipped by soldiers, bar brawlers, lawyers and the many tribes of the mountains. Tyr is the sword to Torm’s shield, and battles in the name of justice and right. Tyr is blind; he chooses his targets blindly and attacks with an unpredictable, reckless ferocity. He relies on his great strength to achieve his goals, which he frequently does. He firmly believes that righteous ends justify questionable means. He relies heavily on his partner god Torm to guide his hand and watch his back.
The priests of Tyr call their followers to righteous causes and encourage them to become heroes: they also coordinate and rely on, or partner with the paladins of Torm, such as the Order of the Gauntlet.


Domain: War
Alignment: Lawful Good
Symbol: A gauntlet
Day of Worship: Sunday at dawn as part of Tyr’s services

God of war, paladins, oaths and the innocent. Torm was once a paladin of Tyr who was raised to the pantheon after defeating an arch-demon in single combat. Torm is absolutely devoted to his divine battle-brother, although the two disagree on how war should be fought: Torm believes that honour and honesty should complement martial skill and that innocents and the defenceless should be spared from the ravages of war. He prefers the use of tactics and strategy over brute strength. Upon gaining divinity, Torm pledged to be shield-bearer and battle-brother to Tyr. Both his patience and honour have been tested since then but he holds faithful to his partner god. On other matters he does not keep his word in the face of what is right however, preferring to suffer the consequences rather than see innocents suffer or evil to be done.
Torm has few devoted clerics or priests, favouring paladins. He is the patron of the Order of the Gauntlet as well as several other knightly orders.


DU Gamers Daocarro